Results for tag 'interview'
Big mountain snowboarder Travis Rice, star of ‘The Art of Flight’ film and the first ever real-life snowboarder in SSX, explains why finding new features and terrain is essential in his occupation.
Square Enix have released an interview with Director of Final Fantasy XIII-2, Motomu Toriyama who explains the new gameplay system, Historia Crux.
“We are a Studio of big ambitions and like to produce games that other Publishers would look at as impossible” Ivan reveals to me over lunch with a demeanour that is down to earth, realistic yet passionate about the game he is helping to produce.
Mature-Gaming got the chance to interview Madden 12′s Producer Phil Frazier recently and in a brief fifteen minute discussion got the chance to talk features, novelties and old things eventually making a return.
mature-gaming got the chance at a recent preview event to talk to David Rutter about Fifa 12, physics, career modes and the future.
mature-gaming’s post BAFTA interview with Peter Molyneux
With the NFL and the players association at loggerheads over various issues regarding a labour deal for this season, Madden fans were starting to get a little nervous about this year’s title not being released.
Whilst getting some quality time with Operation Flashpoint Red River’s co-operative firefight modes I had the chance to talk with principal Game Designer for this project, Tim Browne.
EA and Visceral Games have released a second developer diary interviewing Dead Space 2 Art Director, Ian Milham.
EA and Visceral games have released a developer diary that focusses on the multiplayer component of the game.