Results for tag 'interview'
Game Director for Company of Heroes 2 at Relic Entertainment, Quinn Duffy, talks to us about the purist’s real-time strategy game, developing for PC and console, and how it feels to portray real soldiers and nations on the battlefield.
Sylvain Sechi, Lead Designer for Cyanide Studios, is young, tall, and confident. A matured creative mind is present behind focused eyes; he dresses casually but not without the effortless flair which his Gallic countrymen seem able to carry off as if it’s in the blood. He shakes my hand with genuine enthusiasm and speaks with [...]
Animations are a big part of the improvements planned for Arma 3.
Big mountain snowboarder Travis Rice, star of ‘The Art of Flight’ film and the first ever real-life snowboarder in SSX, explains why finding new features and terrain is essential in his occupation.
Square Enix have released an interview with Director of Final Fantasy XIII-2, Motomu Toriyama who explains the new gameplay system, Historia Crux.
“We are a Studio of big ambitions and like to produce games that other Publishers would look at as impossible” Ivan reveals to me over lunch with a demeanour that is down to earth, realistic yet passionate about the game he is helping to produce.
Mature-Gaming got the chance to interview Madden 12′s Producer Phil Frazier recently and in a brief fifteen minute discussion got the chance to talk features, novelties and old things eventually making a return.
mature-gaming got the chance at a recent preview event to talk to David Rutter about Fifa 12, physics, career modes and the future.
mature-gaming’s post BAFTA interview with Peter Molyneux
With the NFL and the players association at loggerheads over various issues regarding a labour deal for this season, Madden fans were starting to get a little nervous about this year’s title not being released.